Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Aug 07, 2011, 06:02 AM // 06:02   #81
Frost Gate Guardian
 
Join Date: Jan 2011
Guild: The Capital [Para]
Profession: P/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Coast View Post
every decent player has an own rhythm, if u don't then theres some serious issue.
Spamming bsurge on recharge is hardly a rhythm
Our Virus is offline  
Old Aug 07, 2011, 09:44 AM // 09:44   #82
Furnace Stoker
 
Coast's Avatar
 
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
Default

Quote:
Originally Posted by Our Virus View Post
Spamming bsurge on recharge is hardly a rhythm
thats not what i ment, u can leave ur troll in the cave next time
Coast is offline  
Old Aug 07, 2011, 01:27 PM // 13:27   #83
Lion's Arch Merchant
 
Join Date: Mar 2008
Location: England
Guild: Activity Can Be An Issue [afk] / Queen And Country [QC]
Profession: Mo/W
Default

theres no point arguing with him, just give up lol.
floor is offline  
Old Aug 07, 2011, 05:10 PM // 17:10   #84
Frost Gate Guardian
 
Join Date: Jan 2011
Guild: The Capital [Para]
Profession: P/
Default

Quote:
Originally Posted by Coast View Post
thats not what i ment, u can leave ur troll in the cave next time
Just because I disagree with you doesn't make me a troll lol. Whatever you need to hide behind is fine by me
Our Virus is offline  
Old Aug 07, 2011, 07:55 PM // 19:55   #85
Furnace Stoker
 
Coast's Avatar
 
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
Default

No idea what u mean with 'hide behind' as I am not hiding behind anything at all.
I'm just saying there always is some ryhthm involved when playing (and I don't mean spamming on recharge as u think).
Coast is offline  
Old Aug 08, 2011, 12:15 AM // 00:15   #86
Wilds Pathfinder
 
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
Default

Quote:
Originally Posted by lursey View Post
so abusing interrupt is ok, but not abusing cancel casting..if you really want to see it that way more clearly.
Exactly how are people abusing interrupts? If I load my monk with 8 enchantments, am I abusing enchantments? By that logic I must be abusing stances if I load 8 onto my bar, right?

Quote:
Originally Posted by lursey View Post
it wasn't really an exploit when players can cancel casting without consuming a use under a glyph.... it is just because a dumb mesmer can't interrupt the glyph...
So I'm guessing your problem is because of mesmers then, and not the other classes? Do you know what a interrupt bot is?

Last edited by The Drunkard; Aug 08, 2011 at 12:19 AM // 00:19..
The Drunkard is offline  
Old Aug 08, 2011, 01:35 AM // 01:35   #87
Krytan Explorer
 
Join Date: Sep 2005
Guild: d2
Profession: R/N
Default

Quote:
Originally Posted by The Drunkard View Post
Exactly how are people abusing interrupts? If I load my monk with 8 enchantments, am I abusing enchantments? By that logic I must be abusing stances if I load 8 onto my bar, right?


So I'm guessing your problem is because of mesmers then, and not the other classes? Do you know what a interrupt bot is?
if abusing is not a problem, then making skill cancelling without en will not be a problem...

what's the point of asking me about interrupt bot?
you mean if skill canceling is more viable then interrupt bot will be a bigger or lessor problem, I don't really understand the question.

no, skill cancelling is for all class, interrupt skills are from the skill set of mesmer/ranger...

I just think skill canceling needs to be viable.. because once you do it.. it has a double cost, and making it not viable, players might as well don't use skill cancelling and just casting through it.. the cost of using skill cancelling is bigger than the cost of not using it.
lursey is offline  
Old Aug 08, 2011, 02:18 AM // 02:18   #88
Wilds Pathfinder
 
Fate Crusher's Avatar
 
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
Default

Quote:
Originally Posted by lursey View Post
if abusing is not a problem, then making skill cancelling without en will not be a problem...

what's the point of asking me about interrupt bot?
you mean if skill canceling is more viable then interrupt bot will be a bigger or lessor problem, I don't really understand the question.

no, skill cancelling is for all class, interrupt skills are from the skill set of mesmer/ranger...

I just think skill canceling needs to be viable.. because once you do it.. it has a double cost, and making it not viable, players might as well don't use skill cancelling and just casting through it.. the cost of using skill cancelling is bigger than the cost of not using it.
PvE tard. Simple as that.

IT'S ALREADY VIABLE - Correct cancel means you juke their rupts. It means you were able to get your skill off and they are forced to wait 15+ seconds for recharge. SO WHAT if it costed you double energy? you were able to get the skill off, THAT is the gamble you take. It is the exact same gamble you take as the rupter too.

You still don't understand the fact that if you make it cheaper to cancel cast EVERYONE WILL CANCEL UNTIL THEIR SKILL GETS A FAST CAST. It will mean you do not make it viable, but you make it exploitable. 50% energy cost still means 5 energy skills will only cost 2 energy to cancel (which means for free since you have 4 pips of regen). That turns the table over and means rupts are useless.

I'm sick of this ignorant child thinking his idea is golden. I'm sick of the fact that you are so stupid and blind to Guild Wars mechanics and PvP that I feel obligated and entrusted to lay down some verbal symphonies on this thread, despite hating myself for arguing with someone who feels like his biggest argumental strength is in his idea which we've already shredded into tiny pieces.

Quote:
Originally Posted by lursey View Post
cancel cast now shelter 2 times is 50 en...
cancel cast 2 times guardian is 10 en....and if you can't cast the guardian on time due to cancel casting... then you may have already been kd locked, or spike to the death..
This just proves that you have no idea. It makes me wonder that the reason for you to constantly repeat yourself is because you just simply don't understand any of the reasons we've put forth. Moreover, you didn't understand the glyph exploit, where it's pretty bloody obvious that you cast your glyph before you get in range of a mesmer/ranger. Moreover, you never understood why you should interrupt weapons in HA. Moreover, you don't know simple PvP mechanics and player tendencies. You don't understand how to pre prot because apparently you die from 1 KD, so therefore you don't understand your own build/meta game.

All this points to the fact that this is a QQ thread and you, Lursey, need to - to put it simply - get good.

PS. I may have taken it too far with this post, but I don't care. This kid needs to shut up now.
Fate Crusher is offline  
Old Aug 08, 2011, 02:36 AM // 02:36   #89
Krytan Explorer
 
Reikai's Avatar
 
Join Date: Aug 2005
Profession: R/
Default

Like I said before, skill cancels can be free/50% if any and all interrupts instantly recharge and gain 100%/50% of all mana back if they fail to interrupt a skill.

BuBu - Counterspell
Counter target spell.

Live with it.
Reikai is offline  
Old Aug 08, 2011, 03:07 AM // 03:07   #90
Krytan Explorer
 
Join Date: Sep 2005
Guild: d2
Profession: R/N
Default

Quote:
Originally Posted by Fate Crusher View Post
PvE tard. Simple as that.

IT'S ALREADY VIABLE - Correct cancel means you juke their rupts. It means you were able to get your skill off and they are forced to wait 15+ seconds for recharge. SO WHAT if it costed you double energy? you were able to get the skill off, THAT is the gamble you take. It is the exact same gamble you take as the rupter too.

You still don't understand the fact that if you make it cheaper to cancel cast EVERYONE WILL CANCEL UNTIL THEIR SKILL GETS A FAST CAST. It will mean you do not make it viable, but you make it exploitable. 50% energy cost still means 5 energy skills will only cost 2 energy to cancel (which means for free since you have 4 pips of regen). That turns the table over and means rupts are useless.

I'm sick of this ignorant child thinking his idea is golden. I'm sick of the fact that you are so stupid and blind to Guild Wars mechanics and PvP that I feel obligated and entrusted to lay down some verbal symphonies on this thread, despite hating myself for arguing with someone who feels like his biggest argumental strength is in his idea which we've already shredded into tiny pieces.



This just proves that you have no idea. It makes me wonder that the reason for you to constantly repeat yourself is because you just simply don't understand any of the reasons we've put forth. Moreover, you didn't understand the glyph exploit, where it's pretty bloody obvious that you cast your glyph before you get in range of a mesmer/ranger. Moreover, you never understood why you should interrupt weapons in HA. Moreover, you don't know simple PvP mechanics and player tendencies. You don't understand how to pre prot because apparently you die from 1 KD, so therefore you don't understand your own build/meta game.

All this points to the fact that this is a QQ thread and you, Lursey, need to - to put it simply - get good.

PS. I may have taken it too far with this post, but I don't care. This kid needs to shut up now.
you simply don't understand skill cancelling..

there is not a correct skill cancelling.. because you don't have such a control to juke that interrupt...that is you cannot control other's mind to interrupt or not...even if you do skill cancelling, the decision is still not lied on the skill canceler but the interrupter..so how do you judge whether you are correctly skill cancelled? you stand there skill cancel 2 times, and interrupter do nothing..does it mean you correctly skill cancelled?

I think you basically don't do skill cancelling at all...which makes you don't understand that mechanism...

and with the fact that gw is a fast pace pvp... I doubt you can spend all your time skill cancelling without dying..or put in a disadvantage position.. you can just simply compare afking in a battle with skill cancelling.

----------

Quote:
Originally Posted by Reikai View Post
Like I said before, skill cancels can be free/50% if any and all interrupts instantly recharge and gain 100%/50% of all mana back if they fail to interrupt a skill.

BuBu - Counterspell
Counter target spell.

Live with it.
exactly, skill cancel should be the last counter target spell, which all classes are able to use it...

the interrupter can still cancel cast the interrupt, and gain the en back...there is no contradictory.

Last edited by lursey; Aug 08, 2011 at 03:24 AM // 03:24..
lursey is offline  
Old Aug 08, 2011, 03:44 AM // 03:44   #91
Wilds Pathfinder
 
Fate Crusher's Avatar
 
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
Default

Lursey, you seriously need to learn what a fast cast is. Stop sounding like a broken record and really learn to PvP. What the hell are you doing asking for a change in mechanics if you don't even know how to use a 40/40 set?

I'm r12, g6, c2 and I play backline for most of it. I don't need this shit. I know the ins and outs of Guild Wars mechanics and unlike you I can actually articulate my thoughts into a valid argument.

Reikai isn't suggesting the same as you. Rekai suggests to make both cancelling and rupting exploitable, which makes more sense than your idea of only making cancelling exploitable. If this did happen, things like on-hit effects such as the small damage from a bow and poison spread should not happen and a missed rupt should be seen as a missed shot all together. Otherwise poison/degen spread would be way too easy. The idea of cancelling a rupt is still RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid.

1v1 me in game and I will actually show you proper skill cancelling. You can even make it 2v1 to bring some more damage/KD to replicate a real scenario. I'm sick and tired of you not understanding ANYTHING these last 5 pages.

IGN: Fate Crusher

Last edited by Fate Crusher; Aug 08, 2011 at 03:47 AM // 03:47..
Fate Crusher is offline  
Old Aug 08, 2011, 03:48 AM // 03:48   #92
Krytan Explorer
 
Join Date: Sep 2005
Guild: d2
Profession: R/N
Default

Quote:
Originally Posted by Fate Crusher View Post
Lursey, you seriously need to learn what a fast cast is. Stop sounding like a broken record and really learn to PvP. What the hell are you doing asking for a change in mechanics if you don't even know how to use a 40/40 set?

I'm r12, g6, c2 and I play backline for most of it. I don't need this shit. I know the ins and outs of Guild Wars mechanics and unlike you I can actually articulate my thoughts into a valid argument.

Reikai isn't suggesting the same as you. Rekai suggests to make both cancelling and rupting exploitable, which makes more sense than your idea of only making cancelling exploitable. If this did happen, things like on-hit effects such as the small damage from a bow and poison spread should not happen and a missed rupt should be seen as a missed shot all together. Otherwise poison/degen spread would be way too easy. The idea of cancelling a rupt is still RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid.

1v1 me in game and I will actually show you proper skill cancelling. You can even make it 2v1 to bring some more damage/KD to replicate a real scenario. I'm sick and tired of you not understanding ANYTHING these last 5 pages.

IGN: Fate Crusher
lol pulling rank out.. and your rank is actually lower than mine....

we are talking about skill cancelling.. and you are saying 40/40 set.. you are seriously going to the wrong direction....

you know... 40/40 is by chance....and it doesn't mean you don't have to cast to trigger it

Last edited by lursey; Aug 08, 2011 at 03:55 AM // 03:55..
lursey is offline  
Old Aug 08, 2011, 04:11 AM // 04:11   #93
Wilds Pathfinder
 
Fate Crusher's Avatar
 
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
Default

Quote:
Originally Posted by lursey View Post
lol pulling rank out.. and your rank is actually lower than mine....

we are talking about skill cancelling.. and you are saying 40/40 set.. you are seriously going to the wrong direction....

you know... 40/40 is by chance....and it doesn't mean you don't have to cast to trigger it
Holy shit, the only reason you cancel cast in PvP in the first place is because your 40/40 set didn't provide you with a fast cast. It just so happens that you can juke rupters in the process. How is this the wrong direction? Oh right, this is because you've completely blanked out all my posts where i've said YOU'RE ALLOWING PEOPLE TO EXPLOIT CANCELLING SKILLS UNTIL FAST CAST. Do you understand??? it means that no matter what, I can camp on my 40/40 set and cancel my skills UNTIL I GET A GODDAM FAST CAST. Are you that thick that you can't understand this!?!?! How is this any different than the glyph exploit?

Whats the counter to rupts? Fast casts. How are Rits in HA able to get their weapons up if they are getting camped? CANCEL UNTIL FAST CAST. They have e-management and they're not stupid to waste too much energy which means they can do this all match.

And of course I'm pulling out my rank. With every FACT I say, you say I don't know what I'm talking about. I've explained in extra detail in every post with every example to prove to you how wrong your suggestions are, even to give you scenarios of your suggestion and point out flaws because of the exploitable nature of having unlimited cancels.

I'm gonna log into GW now. PM me for that 1v1.
Fate Crusher is offline  
Old Aug 08, 2011, 04:27 AM // 04:27   #94
Krytan Explorer
 
Join Date: Sep 2005
Guild: d2
Profession: R/N
Default

Quote:
Originally Posted by Fate Crusher View Post
Holy shit, the only reason you cancel cast in PvP in the first place is because your 40/40 set didn't provide you with a fast cast. It just so happens that you can juke rupters in the process. How is this the wrong direction? Oh right, this is because you've completely blanked out all my posts where i've said YOU'RE ALLOWING PEOPLE TO EXPLOIT CANCELLING SKILLS UNTIL FAST CAST. Do you understand??? it means that no matter what, I can camp on my 40/40 set and cancel my skills UNTIL I GET A GODDAM FAST CAST. Are you that thick that you can't understand this!?!?! How is this any different than the glyph exploit?

Whats the counter to rupts? Fast casts. How are Rits in HA able to get their weapons up if they are getting camped? CANCEL UNTIL FAST CAST. They have e-management and they're not stupid to waste too much energy which means they can do this all match.

And of course I'm pulling out my rank. With every FACT I say, you say I don't know what I'm talking about. I've explained in extra detail in every post with every example to prove to you how wrong your suggestions are, even to give you scenarios of your suggestion and point out flaws because of the exploitable nature of having unlimited cancels.

I'm gonna log into GW now. PM me for that 1v1.
so 50% en return, it doesn't provide you unlimited cancel...

there is a cost to swap for 40/40, such as changing from a shield set.... you see, even they cancel cast until a fast cast, they still have a cost....

the time cancel casting + with lessor defense...and if you + en with it.. it is getting over the top..just for that perhaps a single interrupt skill..

+ even there is a fast cast, there is still a chance it can be interrupted luckily... so it doesn't make interrupt useless... it just makes it less viable in comparison to what is like now overpowered...

1v1 doesn't prove anything.. I don't know why you keep bringing it out.. it doesn't make your argument stronger....it just shows you are desperate....

and the point to cancel cast is not just to give you a fast cast...the point to cancel cast is to make you out of the casting state...and you had the steps all wrong.
lursey is offline  
Old Aug 08, 2011, 04:45 AM // 04:45   #95
Krytan Explorer
 
Reikai's Avatar
 
Join Date: Aug 2005
Profession: R/
Default

you know what? Cancelling skills should have a manaburn effect like in MTG.

If you cancel a skill you lose an additional 50% of the mana for the skill, AND take the energy lost *10 for damage.

If this was implemented, perhaps rits in HA would be interrupted once in a while.
Reikai is offline  
Old Aug 08, 2011, 04:52 AM // 04:52   #96
Krytan Explorer
 
Join Date: Sep 2005
Guild: d2
Profession: R/N
Default

Quote:
Originally Posted by Reikai View Post
you know what? Cancelling skills should have a manaburn effect like in MTG.

If you cancel a skill you lose an additional 50% of the mana for the skill, AND take the energy lost *10 for damage.

If this was implemented, perhaps rits in HA would be interrupted once in a while.
MTG

you tapped land.
mana pool
you can decide whatever spell to cast..
once you cancel cast..(change of mind)
you still have mana to cast other spell with the mana in the mana pool
untill end of turn..
you will get that mana burn..

the system is different.

in gw

you cast
cancel cast
en consumed (mana pool doesn't have the tapped mana like MTG for you to cast other spell)
lursey is offline  
Old Aug 08, 2011, 04:53 AM // 04:53   #97
Wilds Pathfinder
 
Fate Crusher's Avatar
 
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
Default

It's like arguing with baby. If you can't swap to a 40/40 for 1 or 2 spells and then swap back to your shield set, you have no right to say you are higher rank than me. Let me guess, you're the type of person who camps on a high set? l.m.a.o. If you swap to high set, swap back to your regular sets to get your 4 pips of energy back, instead of 2. Only swap to high set when you need to cast, then swap back. This is the same as swapping for 40/40s.

Called you out and you can't even prove your point in-game. Make it 2v1 (1 warrior, 1 mes/ranger vs me), I don't care.

50% won't be unlimited? 4 pips of energy means 4 energy every 3 seconds. With your suggestion, it means you can cancel cast a 5 energy skill (changed to 2) every 1.5 seconds and still maintain full energy. No.... Not unlimited at all.....................

Just LOL at the fact that you claim swapping to a 40/40 is too costly.

Overpowered? Here, I'm going to give you advice on how to improve your argument: Give me an example of how rupting is overpowered.
Fate Crusher is offline  
Old Aug 08, 2011, 04:59 AM // 04:59   #98
Krytan Explorer
 
Join Date: Sep 2005
Guild: d2
Profession: R/N
Default

Quote:
Originally Posted by Fate Crusher View Post
It's like arguing with baby. If you can't swap to a 40/40 for 1 or 2 spells and then swap back to your shield set, you have no right to say you are higher rank than me. Let me guess, you're the type of person who camps on a high set? l.m.a.o. If you swap to high set, swap back to your regular sets to get your 4 pips of energy back, instead of 2. Only swap to high set when you need to cast, then swap back. This is the same as swapping for 40/40s.

Called you out and you can't even prove your point in-game. Make it 2v1 (1 warrior, 1 mes/ranger vs me), I don't care.

50% won't be unlimited? 4 pips of energy means 4 energy every 3 seconds. With your suggestion, it means you can cancel cast a 5 energy skill (changed to 2) every 1.5 seconds and still maintain full energy. No.... Not unlimited at all.....................

Just LOL at the fact that you claim swapping to a 40/40 is too costly.

Overpowered? Here, I'm going to give you advice on how to improve your argument: Give me an example of how rupting is overpowered.
I don't know what point you want to prove with 2v1......is it the same when it goes into a 4v4 situation or a 8v8 situation? only you think is arguing with babies.. because you are doing babies things, like bring out the 1v1 lol

rupting is overpower because 1 skill can counter all skills with casting time in the whole gw....with little en versus a high en, affecting skill recharge, and en consumption of the caster who is being interrupted.

perhaps if you want to make interrupt not overpowered, the interrupter get en drained same as the cost of the the spell he/she interrupt..

but at the end of the day.. it is skill cancelling that I want to make it viable.. because skill cancelling affects your positioning..

Last edited by lursey; Aug 08, 2011 at 05:14 AM // 05:14..
lursey is offline  
Old Aug 08, 2011, 05:15 AM // 05:15   #99
Wilds Pathfinder
 
Fate Crusher's Avatar
 
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
Default

Quote:
Originally Posted by lursey View Post
I don't know what point you want to prove with 2v1......is it the same when it goes into a 4v4 situation or a 8v8 situation?

rupting is overpower because 1 skill can counter all skills with casting time in the whole gw....
I'm done with you. If you can't prove me wrong in-game, you have no argument. If you can say "the last mAT was won because they rupted and shut down everything", then maybe Anet should look into the rupt spells. But that wasn't the case at all.
Not a single person on this thread agrees with you, and it's 5 pages long. I've done my best to stay calm with this crap and I even came back to see if I could finally explain to you as planely as possible how idiotic this idea is.

Even if you are trolling or being genuine, you have only made yourself look extremely bad on this forum and will never be taken seriously in discussions. I also have your IGN so if I hear or see anything in-game about you, i'm linking everyone to this shit storm.

I still can't believe you think 40/40 sets have nothing to do with cancelling. rofl.

As a side note: Only choosing to reply to small parts of a full post and not addressing someone's actual main point, is a sign of avoidance. If you want to be taken seriously, address the actual point and not go off on a tangent. If you can't make a rebuttal, form a new point or provide evidence to strengthen a previous statement. All of this you don't do and this is why no one will take you seriously. pz

Last edited by Fate Crusher; Aug 08, 2011 at 05:32 AM // 05:32..
Fate Crusher is offline  
Old Aug 08, 2011, 05:26 AM // 05:26   #100
Krytan Explorer
 
Join Date: Sep 2005
Guild: d2
Profession: R/N
Default

Quote:
Originally Posted by Fate Crusher View Post
I'm done with you. If you can't prove me wrong in-game, you have no argument. If you can say "the last mAT was won because they rupted and shut down everything", then maybe Anet should look into the rupt spells. But that wasn't the case at all.
Not a single person on this thread agrees with you, and it's 5 pages long. I've done my best to stay calm with this crap and I even came back to see if I could finally explain to you as planely as possible how idiotic this idea is.

Even if you are trolling or being genuine, you have only made yourself look extremely bad on this forum and will never be taken seriously in discussions. I also have your IGN so if I hear or see anything in-game about you, i'm linking everyone to this shit storm.

I still can't believe you think 40/40 sets have nothing to do with cancelling. rofl.
obviously the thread is 5 pages long, but you have not read all posts, that the idea of 50% en return is not by me, which I am agreeing with..

it has some effect from 40/40 but it is not the priority, because there are already other measures balancing it...such as lower the armour/life, and time and chances to cast a 40/40
lursey is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:28 AM // 03:28.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("